Submerged
The first 3 hours are a test
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (50%); after 5h it's 1 in 10 (10%).
- Fully opens up by hour 5.
- The opening is criticised more than in 77% of games we track.
- 79% of players who start reach the ending.
- Most players drop off before “The End” (Finish the campaign): only 79% of starters get there.
- Only 32% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,902 Steam reviews in every language. Median playtime in a sample of 298 reviews: 5.3h for positive, 2.4h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (31.9% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- The End Finish the campaign Most players quit here 79% −21
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (10)
story milestone ending side
- Free Climber Climb to the highest point in the world 100%
- Wish You Were Here Use the postcard feature 91%
- Concierge Visit all of the hotels 81%
- The End Finish the campaign 79%
- Sightseer Visit all landmarks 54%
- Circumnavigation Visit the n/e/s/w boundaries 53%
- Naturalist See all creatures 43%
- Mariner Stay in the boat for a complete Day/Night cycle 36%
- Chronicles Gather all secrets 35%
- Tinkerer Gather all boat boosts 32%