I, Zombie
Give it 2 hours
What the data shows
- In the first 2 hours 1 in 5 reviews are negative (21%); after 3h it's 1 in 9 (11%).
- Fully opens up by hour 3.
- 19% of players who start reach the ending.
- Most players drop off before “Global infection” (Finish the game): only 19% of starters get there.
- Only 59% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 2,646 Steam reviews in every language. Median playtime in a sample of 295 reviews: 2.8h for positive, 1.4h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (59% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Global infection Finish the game Most players quit here 19% −81
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (13)
story milestone ending side
- Non omnis moriar Turn a human into zombie 100%
- First blood Die for the very first time 98%
- No leader is perfect Lose a zombie 96%
- In my army now Turn 10 soldier into zombies 74%
- Getting started Collect 20 stars 46%
- Playing well Collect 40 stars 26%
- Global infection Finish the game 19%
- Zombie Leader Collect 60 stars 16%
- Social Walker Play at least one community level 16%
- Winter has come Finish all winter levels 13%
- Speedrunner Beat all summer levels with total time lower than 15 minutes 12%
- Ultimate Zombie Leader Collect 90 stars 9.3%
- Snowrunner Beat all winter levels with total time lower than 8 minutes 8.8%