Kiosk
Give it 3 hours
What the data shows
- In the first 2 hours 1 in 5 reviews are negative (20%); after 3h it's 1 in 25 (4%).
- 96% of players who start reach the ending.
- Only 54% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 3,080 Steam reviews in every language. Median playtime in a sample of 296 reviews: 2.4h for positive, 1.8h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (54.5% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Employee of the Month Finish story mode Most players quit here 96% −4
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (6)
story milestone ending side
- Ratatouille No More Kill a rat 100%
- Employee of the Month Finish story mode 96%
- Is Anyone There? Ring a bell 100 times 65%
- Handle With Care Break something 100 times 35%
- Well Done Burn something 100 times 26%
- A Cut Too Many Slice something 500 times 22%