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Polarity
ActionAdventureIndieStrategy

Polarity

Jul 15, 2016 Steam: Mostly Positive

Give it 1 hour

Gets good by 1h almost every game dips in hours 2–3
Reach the ending at least 33% of players who started
Started playing 60% of owners
Steam reviews 79% positive of 4,670

What the data shows

When it gets good

Share of positive reviews by how many hours the reviewer had played when writing the review.

before it gets good opening up fully opened up

Based on all 4,714 Steam reviews in every language. Median playtime in a sample of 280 reviews: 3.1h for positive, 1.8h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.

Where players quit

Share of players who started the game and reached each story milestone. 100% is the most common achievement (59.8% of owners), so people who bought the game and never launched it don't count.

  1. Started playing 100%
  2. No Going Back Complete the single player campaign ≥33% −67

story milestone ending (most common ending) biggest drop-off

Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.

All achievements (10)

story milestone ending side

  • Everybody falls the first time Die for the first time. 100%
  • Boing! Use 10 Jump Pads in any mode. 73%
  • Data Miner Collected 30 Data Fragments 35%
  • No Going Back Complete the single player campaign 33%
  • Companionless Cube Destroy 10 Cubes. 29%
  • Data Thief Collected 60 Data Fragments. 20%
  • Enthusiast Complete all the bonus levels. 20%
  • Two Heads Finish your first Cooperative level. 15%
  • Best Friends Forever Finish the cooperative campaign. 10%
  • Source Controller Collected all 111 Data Fragments. 9.9%
Steam page Updated: 2026-10-19.

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