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Frostpunk
SimulationStrategy

Frostpunk

Apr 24, 2018 Steam: Very Positive

Give it 3 hours

Gets good by 3h almost every game dips in hours 2–3
Fully opens up by 10h rated like by long-time players
Reach the ending at least 83% of players who started
Started playing 50% of owners
Steam reviews 93% positive of 138,088

What the data shows

When it gets good

Share of positive reviews by how many hours the reviewer had played when writing the review.

before it gets good opening up fully opened up

Based on all 138,724 Steam reviews in every language. Median playtime in a sample of 299 reviews: 16.1h for positive, 14.6h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.

Where players quit

Share of players who started the game and reached each story milestone. 100% is the most common achievement (49.7% of owners), so people who bought the game and never launched it don't count.

  1. Started playing 100%
  2. Leader Finish the New Home scenario ≥83% −17

story milestone ending (most common ending) biggest drop-off

Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.

All achievements (115)

story milestone ending side

  • Lost Souls In the New Home scenario, save every person in Frostland 100%
  • Built to Serve Build an automaton 98%
  • Banksy Deal with the Londoners' graffiti peacefully 96%
  • Once More unto the Breach Provide an amputee with a prosthesis 96%
  • Bread and Games In a city of at least 200 people, ensure everyone has access to the Public House and a Fighting Arena 87%
  • Politician Stay in power after your people threatened to overthrow you 84%
  • The Scientific Method, vol. 2 Improve Radical Treatment 84%
  • Leader Finish the New Home scenario 83%
  • The Scientific Method, vol. 1 Finish the Automaton Project 77%
  • Power Overwhelming Have a fully upgraded Generator (power, range and overdrive) 76%
  • Promised Land Have maximum hope and no discontent 73%
  • Please, Sir, I Want Some More Give child workers extra rations 72%
  • Expats Set up 2 Outposts in one playthrough 66%
  • Oxbridge Have 4 Workshops doing research at the same time 66%
  • Compassionate In the New Home scenario, accept all groups of refugees 61%
  • United In the New Home scenario, don't let anyone leave for London 54%
  • Shai Hulud Summoner Have 4 Coal Thumpers working at the same time 52%
  • Bad at Politics Keep every promise made during a playthrough 47%
  • Notting Hollow Have over 600 population living in Houses only 47%
  • Technocrat Finish The Arks scenario 46%
  • Conservationist Save all the Seedling Arks in The Arks scenario 46%
  • Tis but a Scratch Finish a playthrough without an Infirmary or House of Healing 44%
  • Carnivore Having a choice, finish a scenario using only Hunters 40%
  • City of Man Have more than 650 people in the city at the same time 39%
  • Advanced Designs Have an Advanced Coal Mine, Advanced Wall Drill and Advanced Steelworks at the same time 39%
  • A Tomb for Memories Build the Archives 39%
  • Search and Rescue Rescue all of your people coming to the City 38%
  • City of Steam Have 15 automatons at the same time 37%
  • Hyperefficient Have a workplace with efficiency greater than ... [200%] 37%
  • Refugee Finish the Refugees scenario 36%
  • Unknown Ship Find the unknown ship in Frostland 32%
  • Satellites Finish a scenario never expanding the range of the Generator 29%
  • Everybody Lived for Once Finish The Arks scenario, saving both cities 25%
  • This is New London, Over Contact New London 25%
  • The Union Finish the Refugees scenario, accepting all the lords and resolving the class conflict 25%
  • It Was Me All Along Find generator parts meant for Winterhome and keep them 23%
  • Winterhome Finish the Fall of Winterhome scenario. 21%
  • The Saviour Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork 20%
  • Builder Build the Generator in The Last Autumn scenario 20%
  • Let There Be Light Build 10 Street Lamps 19%
  • First Steps Build a safe route 19%
  • Rise of the Machines Have 20 working automatons 17%
  • Bald Mountain Cut down all the trees in Outpost 11 17%
  • Autonomous City In a city of at least 200, have automatons working in more than half of workplaces 16%
  • Hi Marek! Lose in Serenity mode 16%
  • There was no Waldo Explore all Frostland sites between the storms 15%
  • We Are In This Together Save New London in On The Edge scenario 15%
  • Backup Plan Stockpile 35 000 Coal and 10 000 Food Rations 14%
  • I Feel Lucky Always take the risky choice on Frostland in On The Edge scenario 14%
  • Green Thumb Complete all improvements in Hot Springs 13%
  • Defender of the Oppressed Complete all improvements in Shipwreck Camp 12%
  • Full House Have over 700 population 12%
  • Master Archivist Fill the Archives 11%
  • Unskilled Labour Finish any scenario without constructing Steam or Advanced buildings 11%
  • Worse than London Finish a playthrough without building a single House or Bunkhouse 11%
  • Hyde Park Corner Have a Town Square of each size 11%
  • Perfectionist Build a Generator with all upgrades and no construction faults 11%
  • Negotiator Deal with the Londoners' thievery peacefully 11%
  • Central Heating Finish a scenario without building a single Steam Hub 10%
  • All children on board Finish the Fall of Winterhome Scenario, sending all children to Dreadnought. 10%
  • Walk on the Grass Have a Garden of each size 10%
  • Messrs Gabriel Use Telegraph Station 20 or more times 9.7%
  • All Your Base Are Connect To Us Build all safe routes 9.5%
  • Frostland Explorer Explore all Frostland sites in On The Edge scenario 9.5%
  • Vegetarian Having a choice, finish a scenario using only Hothouses 9.3%
  • Weathering the Storm Build the Generator with no damage from storms in Endless Mode 8.9%
  • Contractor Develop all settlements to the highest level 8.0%
  • I'll Be Home for Christmas Build the Generator in The Last Autumn scenario before the last shipment 7.6%
  • Ducks in a Row Build the Generator in The Last Autumn scenario without pauses between construction of its parts longer than 24 hours 7.0%
  • Winter Ready Build the Generator before the weather changes in Endless Mode 6.8%
  • Marathon Medium Survive 50 days of Endurance mode on Medium or higher difficulty 6.8%
  • Better than London Finish a playthrough without building a single Tent 6.6%
  • Full Dreadnought Finish the Fall of Winterhome scenario, fully upgrading the Dreadnought and filling it with people. 6.4%
  • No Crunch Build the generator in The Last Autumn scenario using neither Two Shifts nor Extended Shifts 6.0%
  • By the Sweat of their Brow Survive 75 days without having automatons 6.0%
  • Iron Man (New Home) Finish the New Home scenario on Hard difficulty 5.8%
  • Guardian Complete all improvements in Children's Mine 5.8%
  • Sprinter Find New Manchester before Day 15 5.8%
  • Bonus Pater Familias Build the Generator in The Last Autumn scenario without anyone dying 5.4%
  • Social Activist Make all other settlements loyal to you 5.4%
  • Charcoaled Finish a playthrough with Charcoal Kilns as the only buildings that provide Coal 5.0%
  • Urban Planner Have 300 people living in the heat zone of a single Steam Hub 4.8%
  • Unforgiven Let New London fall in On The Edge scenario 4.6%
  • One More Day Syndrome Build the Generator and reach day 100 in Endless Mode 4.2%
  • Ultramarathon Medium Survive 100 days of Endurance mode on Medium or higher difficulty 4.2%
  • My Turn to Speak Let the Londoners speak and have the last word 4.0%
  • Iron Man (The Arks) Finish The Arks scenario on Hard difficulty 4.0%
  • Fisher King Build the Generator in The Last Autumn scenario without setting up any Foragers' Camps 3.6%
  • Endless Social Activist Make all other settlements loyal to you in Endless Mode 3.4%
  • New Home Survivor Finish the New Home scenario in Survivor Mode. 3.4%
  • I See Friends Holding Hands Have an ally send Emergency Aid to another settlement 3.2%
  • The Iron Saviour Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork on Hard difficulty 3.2%
  • Golden Path Finish the New Home scenario without passing severe laws and using harsh abilities 3.0%
  • Iron Man (Refugees) Finish the Refugees scenario on Hard difficulty 3.0%
  • Marathon Hard Survive 50 days of Endurance mode on Hard or higher difficulty 2.8%
  • The Arks Survivor Finish The Arks scenario in Survivor Mode. 2.8%
  • Iron Man (The Last Autumn) Build the Generator in The Last Autumn scenario on Hard difficulty 2.4%
  • Marathon Extreme Survive 50 days of Endurance mode on Extreme difficulty 2.4%
  • You Had To Do It Rename Outpost 11 to you-know-what 2.4%
  • Iron Man (Fall of Winterhome) Finish the Fall of Winterhome scenario on Hard difficulty. 2.4%
  • Not great, not terrible Build the Generator in The Last Autumn scenario, employing people neither in Safe nor Deadly workplaces 2.2%
  • On the Waterfront Have 4 Advanced Docks and 12 Reloading Stations working at the same time 2.2%
  • Ultramarathon Hard Survive 100 days of Endurance mode on Hard or higher difficulty 2.2%
  • Refugees Survivor Finish the Refugees scenario in Survivor Mode. 2.2%
  • A for Effort Build a Generator with all construction faults in Endless Mode 2.0%
  • Emissions Reduction Build the Generator in The Last Autumn scenario using no Coal consuming buildings 2.0%
  • The Last Autumn Survivor Build the Generator in The Last Autumn scenario in Survivor Mode. 2.0%
  • Ultramarathon Extreme Survive 100 days of Endurance mode on Extreme difficulty 2.0%
  • Iron Man (On The Edge) Finish On The Edge scenario on Hard difficulty 2.0%
  • The Winterhome Survivor Finish the Fall of Winterhome scenario in Survivor Mode. 2.0%
  • Arise Ye Workers Build the Generator in The Last Autumn scenario with only workers left at the end 1.8%
  • All Along the Watchtower Build the Generator in The Last Autumn scenario with only convicts and engineers left at the end 1.8%
  • On The Edge Survivor Finish On The Edge scenario in Survivor Mode 1.8%
  • Slave Driver Make all other settlements distrustful towards you 1.6%
  • Endless Slave Driver Make all other settlements distrustful towards you in Endless Mode 1.4%
Steam page Updated: 2026-10-22.

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