Ratz Instagib
Give it 2 hours
What the data shows
- In the first 2 hours almost 1 in 4 reviews are negative (22%); after 3h it's 1 in 25 (4%).
- Fully opens up by hour 3.
- The game has no story achievements, so drop-off points can't be measured.
- Only 30% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 3,977 Steam reviews in every language. Median playtime in a sample of 297 reviews: 6.5h for positive, 1.5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (30.5% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (13)
story milestone ending side
- Pixel Explosion Win a match to unlock! 100%
- Twisted Beam Get a total of 30 Doublekills! 39%
- Simple Beam Get a total of 10 Triplekills! 29%
- Inflated Win 10 matches! 22%
- Electro Beam Get a total of 5 Megakills! 21%
- Circle Beam Get a total of 3 Monsterkills! 11%
- Casual Rating Reach a rating of 250! 8.2%
- Burned Win 50 Deathmatches! 7.5%
- Electrified Win 25 Duels! 6.9%
- Adept Rating Reach a rating of 500! 6.9%
- Frozen Win 50 Team-based matches! 6.6%
- Expert Rating Reach a rating of 750! 6.6%
- Master Rating Reach a rating of 1000! 6.2%