AdventureIndie
Rituals
Give it 1 hour
Gets good by 1h almost every game dips in hours 2–3
Started playing 56% of owners
Steam reviews 63% positive of 278
What the data shows
- In the first 2 hours almost 1 in 2 reviews are negative (40%); after 3h it's almost 1 in 2 (40%).
- Only 56% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 285 Steam reviews in every language. Median playtime in a sample of 267 reviews: 1.3h for positive, 0.9h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (56.1% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (7)
- Paranoia You discovered a secret surveillance room. 100%
- Flower power You're a master locksmith. 68%
- Healing rain You saved the planet, let the silence be your reward. 62%
- Enlightenment You read all the magazines! 61%
- Gluttony You fed the crocodile more than three times. 59%
- Brute force The lift's not there. 55%
- Earth's suicide You either misread Gaia's messages or wanted to end the human race. The Earth is no more. 54%
Steam page Updated: 2026-10-21.