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Iconoclasts
ActionAdventureIndie

Iconoclasts

Jan 23, 2018 Steam: Very Positive

Give it 10 hours

Gets good by 10h then rated almost like by veterans
Fully opens up by 15h rated like by long-time players
Reach the ending 39% of players who started
Started playing 80% of owners
Steam reviews 86% positive of 5,034

What the data shows

When it gets good

Share of positive reviews by how many hours the reviewer had played when writing the review.

before it gets good opening up fully opened up

Based on all 5,062 Steam reviews in every language. Median playtime in a sample of 299 reviews: 17.2h for positive, 8.8h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.

Where players quit

Share of players who started the game and reached each story milestone. 100% is the most common achievement (80.1% of owners), so people who bought the game and never launched it don't count.

  1. Started playing 100%
  2. Coloring Agent Survive the encounter with an agent. Most players quit here 66% −34
  3. Pearly Gates Reach the city. 44% −22
  4. Pitch Black Protect the rocket. 42% −2
  5. Life Experience Complete the game. 39% −2

story milestone ending biggest drop-off

Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.

All achievements (11)

story milestone ending side

  • Parrying Mechanic Use the wrench to deflect danger. 100%
  • Feature Creep Made a tweak. 95%
  • Coloring Agent Survive the encounter with an agent. 66%
  • Pearly Gates Reach the city. 44%
  • Pitch Black Protect the rocket. 42%
  • Life Experience Complete the game. 39%
  • Psychopomps Defeat Mother's Corners. 14%
  • Melodrama Defeat Fitzroy. 13%
  • Multitool Make all main tweaks. 11%
  • Beaucoup Booty Get all chests in one playthrough. 11%
  • One-Hit Wonder Beat Challenge mode. 3.0%
Steam page Updated: 2026-10-19.

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