Missing Translation
Hooks you almost right away
What the data shows
- In the first 2 hours 1 in 7 reviews are negative (14%); after 3h it's 1 in 10 (10%).
- The opening is criticised less than in 84% of games we track.
- 44% of players who start reach the ending.
- The biggest drop-off is between “He can talk, he can talk” and “Zpv bsf uif wjmmbhf”: from 100% to 78% of starters.
- Only 52% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 3,329 Steam reviews in every language. Median playtime in a sample of 300 reviews: 1.5h for positive, 1.1h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (51.5% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- He can talk, he can talk 100%
- Zpv bsf uif wjmmbhf Most players quit here 78% −22
- Zpv bsf uif dsfbuvsft 66% −13
- Zpv bsf fwfszuijoh ifsf 46% −20
- The end? 44% −2
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (6)
story milestone ending side
- He can talk, he can talk 100%
- Zpv bsf uif wjmmbhf 78%
- Zpv bsf uif dsfbuvsft 66%
- Zpv bsf fwfszuijoh ifsf 46%
- The end? 44%
- Bookworm 30%