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EVERSPACE™
ActionIndie

EVERSPACE™

May 25, 2017 Steam: Mostly Positive

Give it 7 hours

Gets good by 7h then rated almost like by veterans
Fully opens up by 15h rated like by long-time players
Reach the ending 13% of players who started
Started playing 74% of owners
Steam reviews 78% positive of 11,503

What the data shows

When it gets good

Share of positive reviews by how many hours the reviewer had played when writing the review.

before it gets good opening up fully opened up

Based on all 11,566 Steam reviews in every language. Median playtime in a sample of 298 reviews: 13.8h for positive, 2h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.

Where players quit

Share of players who started the game and reached each story milestone. 100% is the most common achievement (74.4% of owners), so people who bought the game and never launched it don't count.

  1. Started playing 100%
  2. Getting Started Reach sector 2. 78% −22
  3. Getting Somewhere Reach sector 3. Most players quit here 45% −33
  4. Getting Closer Reach sector 4. 29% −17
  5. Onwards And Upwards Reach sector 5. 22% −7
  6. Almost There Reach sector 6. 18% −4
  7. The Way You're Meant To Die Reach the lab. 13% −4

story milestone ending biggest drop-off

Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.

All achievements (33)

story milestone ending side

  • Welcome To Everspace Die. 100%
  • Getting Started Reach sector 2. 78%
  • Getting Somewhere Reach sector 3. 45%
  • Proud Owner Buy a new ship. 30%
  • Getting Closer Reach sector 4. 29%
  • Onwards And Upwards Reach sector 5. 22%
  • Almost There Reach sector 6. 18%
  • Wrong Time, Wrong Place Kill 1000 enemies. 15%
  • The Way You're Meant To Die Reach the lab. 13%
  • Scrapman Accumulate 500 scrap in a single run. 12%
  • Friggin' Awesome Destroy an Okkar Frigate. 11%
  • Evil Twin Kill your own clone. 11%
  • Tinkerer Get all perks for the Interceptor, the Scout or the Gunship. 9.8%
  • Perked Up Max out all pilot perks. 9.3%
  • And That's That Decide Karlie's Fate. 6.5%
  • Fly, My Lovely Have 5 or more drones working for you at the same time. 5.2%
  • Mr. Ancient Collect all glyphs. 5.2%
  • Nobody Expects The Coalition Help the Coalition become a force to be reckoned with. 5.2%
  • Whole Again Collect all DNA fragments. 5.0%
  • Tuned To The Max Max out all perks for the Colonial Sentinel. 5.0%
  • Taking One For The Team Defeat Admiral Gorc. 4.3%
  • Mr. Robot Collect all subroutines. 4.2%
  • Better Off Dead Reach the lab on "Hard" difficulty. 3.8%
  • Slow And Sturdy Use the Colonial Gunship 15 times. 3.6%
  • Vigorous And Versatile Use the Colonial Sentinel 15 times. 3.2%
  • No Time To Die Reach the lab in less than an hour. 3.1%
  • Fast And Fragile Use the Colonial Scout 15 times. 2.6%
  • Weird Science Complete all tasks for Throng. 2.2%
  • Painbringer Have a primary weapon other than the Ancient Weapon installed that does more than 200 shield or hull dps. 1.9%
  • Getting Sidetracked Complete all challenges. 1.7%
  • Gooey Mess Feed a Green Goo until it bursts. 1.6%
  • Quid Pro Quo Complete all tasks for Tareen. 1.6%
  • Enhanced Victory Finish a run having both the Predetermination and Sensory Overload enhancements equipped. 1.6%
Steam page Updated: 2026-10-18.

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