EVERSPACE™
Give it 7 hours
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (55%); after 15h it's 1 in 20 (5%).
- Fully opens up by hour 15.
- The opening is criticised more than in 84% of games we track.
- 13% of players who start reach the ending.
- The biggest drop-off is between “Getting Started” (Reach sector 2) and “Getting Somewhere” (Reach sector 3): from 78% to 45% of starters.
- 74% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 11,566 Steam reviews in every language. Median playtime in a sample of 298 reviews: 13.8h for positive, 2h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (74.4% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Getting Started Reach sector 2. 78% −22
- Getting Somewhere Reach sector 3. Most players quit here 45% −33
- Getting Closer Reach sector 4. 29% −17
- Onwards And Upwards Reach sector 5. 22% −7
- Almost There Reach sector 6. 18% −4
- The Way You're Meant To Die Reach the lab. 13% −4
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (33)
story milestone ending side
- Welcome To Everspace Die. 100%
- Getting Started Reach sector 2. 78%
- Getting Somewhere Reach sector 3. 45%
- Proud Owner Buy a new ship. 30%
- Getting Closer Reach sector 4. 29%
- Onwards And Upwards Reach sector 5. 22%
- Almost There Reach sector 6. 18%
- Wrong Time, Wrong Place Kill 1000 enemies. 15%
- The Way You're Meant To Die Reach the lab. 13%
- Scrapman Accumulate 500 scrap in a single run. 12%
- Friggin' Awesome Destroy an Okkar Frigate. 11%
- Evil Twin Kill your own clone. 11%
- Tinkerer Get all perks for the Interceptor, the Scout or the Gunship. 9.8%
- Perked Up Max out all pilot perks. 9.3%
- And That's That Decide Karlie's Fate. 6.5%
- Fly, My Lovely Have 5 or more drones working for you at the same time. 5.2%
- Mr. Ancient Collect all glyphs. 5.2%
- Nobody Expects The Coalition Help the Coalition become a force to be reckoned with. 5.2%
- Whole Again Collect all DNA fragments. 5.0%
- Tuned To The Max Max out all perks for the Colonial Sentinel. 5.0%
- Taking One For The Team Defeat Admiral Gorc. 4.3%
- Mr. Robot Collect all subroutines. 4.2%
- Better Off Dead Reach the lab on "Hard" difficulty. 3.8%
- Slow And Sturdy Use the Colonial Gunship 15 times. 3.6%
- Vigorous And Versatile Use the Colonial Sentinel 15 times. 3.2%
- No Time To Die Reach the lab in less than an hour. 3.1%
- Fast And Fragile Use the Colonial Scout 15 times. 2.6%
- Weird Science Complete all tasks for Throng. 2.2%
- Painbringer Have a primary weapon other than the Ancient Weapon installed that does more than 200 shield or hull dps. 1.9%
- Getting Sidetracked Complete all challenges. 1.7%
- Gooey Mess Feed a Green Goo until it bursts. 1.6%
- Quid Pro Quo Complete all tasks for Tareen. 1.6%
- Enhanced Victory Finish a run having both the Predetermination and Sensory Overload enhancements equipped. 1.6%