ActionCasualIndie
The TakeOver
Give it 3 hours
Gets good by 3h almost every game dips in hours 2–3
Fully opens up by 5h rated like by long-time players
Started playing 21% of owners
Steam reviews 84% positive of 1,200
What the data shows
- In the first 2 hours 1 in 4 reviews are negative (26%); after 5h it's 1 in 20 (5%).
- Fully opens up by hour 5.
- Only 21% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 1,216 Steam reviews in every language. Median playtime in a sample of 300 reviews: 3.6h for positive, 1.4h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (21.2% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (10)
- Steel Haven Hero Complete the story. 100%
- Both Sides of The Story Get both game endings. 40%
- Cooperation Makes It Happen Complete the story in co-op mode. 30%
- Action Jackson Complete the story playing as Jackson. 23%
- Relay Rage Complete the story in relay mode. 8.5%
- I’m a Survivor Beat 100 enemies in survival mode. 8.0%
- A True Maverick Shoot down 500 enemy aircraft in survival mode. 6.6%
- Harder Than A Coffin Nail Complete the story in hard mode. 5.2%
- Indestructible Don't lose a life in a single play through. 5.2%
- Not Afraid of Freya Beat the final boss without getting hit. 4.7%
Steam page Updated: 2026-10-20.