Syberia 3
Give it 15 hours
What the data shows
- In the first 2 hours most reviews are negative (69%); after 15h it's almost 1 in 2 (40%).
- The opening is criticised more than in 95% of games we track.
- 40% of players who start reach the ending.
- The biggest drop-off is between “This sure ain't Kansas” and “Respect for protocol”: from 100% to 84% of starters.
- 72% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,856 Steam reviews in every language. Median playtime in a sample of 297 reviews: 16h for positive, 12.5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (72.4% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- This sure ain't Kansas You came round in a really strange institution… 100%
- Respect for protocol You managed to leave the clinic's psychiatric ward. Most players quit here 84% −16
- No time to lose! You fled the clinic and saved the tribe from great peril. 77% −7
- The castle You've reached Valsembor despite your pursuer… and the red tape! 70% −7
- Steiner family You and the Youkols can count on new allies in Valsembor. 65% −5
- Mechanical awakening Your efforts have restored a mechanical masterpiece to working order. 58% −7
- Colonel, are you receiving me? Over. You showed the soldiers that cunning is always better than force. 55% −3
- The long goodbye You enabled the Youkol migration to set off again. 55%
- 20,000 leagues under the lake You took the plunge for the good of the migration… 54% −1
- We're going to need a bigger boat The redemption of a great sailor saved you from a legendary assailant. 52% −2
- XZ2000... 2.0 You took the advice of an injured ally. 48% −4
- The Community of the ostrich Your alliance with an automaton and the tribe has let you move mountains… Or a ferry, at any rate. 47% −1
- I is somebody else Admit it: you didn't see that one coming… 45% −2
- O spirits, are you there? The spirits have given you their blessing… and quite a trip! 41% −4
- What counts is not the destination… You've completed this part of your journey… But what does the future hold in store for you? 40% −1
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (40)
story milestone ending side
- This sure ain't Kansas You came round in a really strange institution… 100%
- Respect for protocol You managed to leave the clinic's psychiatric ward. 84%
- No time to lose! You fled the clinic and saved the tribe from great peril. 77%
- One flew over the nut-job's nest Pass your medical visit. 75%
- The castle You've reached Valsembor despite your pursuer… and the red tape! 70%
- Steiner family You and the Youkols can count on new allies in Valsembor. 65%
- Time to collect your thoughts Think twice before speaking. 61%
- Crime and punishment On the first try, you succeeded in convincing a lost soul to seek redemption by helping you. 58%
- Mechanical awakening Your efforts have restored a mechanical masterpiece to working order. 58%
- Friends for life Become friends with two of the clinics old hands. 58%
- Lobbyist Get your old reflexes back to make an elected official give in. 56%
- Colonel, are you receiving me? Over. You showed the soldiers that cunning is always better than force. 55%
- The long goodbye You enabled the Youkol migration to set off again. 55%
- The scriptwriter's nightmare While exploring, perform 5 optional actions that influence your progress. 54%
- 20,000 leagues under the lake You took the plunge for the good of the migration… 54%
- We're going to need a bigger boat The redemption of a great sailor saved you from a legendary assailant. 52%
- XZ2000... 2.0 You took the advice of an injured ally. 48%
- The Community of the ostrich Your alliance with an automaton and the tribe has let you move mountains… Or a ferry, at any rate. 47%
- I am legend See beneath the surface to convince a survivor to help you. 46%
- I is somebody else Admit it: you didn't see that one coming… 45%
- O spirits, are you there? The spirits have given you their blessing… and quite a trip! 41%
- What counts is not the destination… You've completed this part of your journey… But what does the future hold in store for you? 40%
- Mobile communication When solving a puzzle, you used a strange machine without putting out the fire you lit beforehand. 40%
- Martingale During a discussion, use an irrefutable argument that you obtained by exploring. 39%
- The Valsembor horror Listen to two people tell you the story of a local legend. 39%
- A word to the wise… When solving a puzzle, find what's needed the first time around. 37%
- Tripping Receive an old friend's congratulations by helping him before he asks you to. 31%
- Anything goes You set off a strange migratory mechanism without being asked to do a thing… 30%
- Available brainwidth You've preserved an ally's cultural integrity… 28%
- Master locksmith When solving a puzzle, make a perfect duplicate on the first try. 25%
- Turning the tables Admit you like it… 20%
- You call that cheating...? Find 15 points on interest in items in your inventory. 19%
- Brave… in good time! Receive an elected official's moral support. 16%
- Valsemborgate Find out about the region's dark past. 14%
- Cassandra Prove to the clinic staff that you're right despite everything. 12%
- A little tenderness, maybe...? Tell one of your traveling companions how much you like them three times. 8.3%
- Raiders of the lost temple When trying to solve a puzzle, open the doors of a ruin with fewer than 20 manipulations. 7.5%
- Ironic, ain't it? Admit you've wanted to ever since you left Valadilène… 6.1%
- Grumpy old... Get rebuffed three times by the same character. 5.8%
- Ice breaker When solving a puzzle, start the mechanism you're asked to without stalling a single time. 5.8%