Deceit
Give it 2 hours
What the data shows
- In the first 2 hours almost 1 in 2 reviews are negative (40%); after 7h it's 1 in 5 (18%).
- Fully opens up by hour 3.
- The game has no story achievements, so drop-off points can't be measured.
- Only 53% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 92,802 Steam reviews in every language. Median playtime in a sample of 10 reviews: 25.1h for positive, nullh for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (53.4% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (14)
story milestone ending side
- LVP Get the least XP in a game. 100%
- Swag Customise a character. 74%
- MVP Get the most XP in a game. 66%
- Camaraderie Escape the asylum with all other Innocents in a game. 49%
- Work Hard, Play Hard Complete a total of 50 objectives. 32%
- Double Trouble Execute two Innocent members as an Infected during one dark period. 23%
- Night Breed Spend a total of 1 hour in the dark. 23%
- Executioner Personally kill all the Innocent as an Infected during a game. 16%
- Mine Capture 50 objectives that you didn't activate. 15%
- Escape Artist Escape the asylum a total of 25 times. 9.7%
- Stay Down Kill a total of 100 players. 6.2%
- Sit Down Down a total of 1,000 players. 3.4%
- Exterminator Kill 10 Infected players as an Innocent. 3.2%
- We The Best Level up and prestige for the first time. 2.8%