MMORPG Tycoon 2
Give it 7 hours
What the data shows
- In the first 2 hours 1 in 4 reviews are negative (27%); after 10h it's 1 in 10 (10%).
- Fully opens up by hour 10.
- The game has no story achievements, so drop-off points can't be measured.
- 81% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 3,189 Steam reviews in every language. Median playtime in a sample of 298 reviews: 24.1h for positive, 17.6h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (81.2% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (17)
story milestone ending side
- Yay, Capitalism! All I ask is the chance to *prove* that money won't buy me happiness 100%
- First! The journey of a thousand miles begins with a single subscriber who is willing to pay you money every month. 99%
- Ding! A subscriber reached level 2 for the first time. 91%
- Player Class Designer Created a new player class and a new subscriber chose to play as it. 56%
- Monster Maker Created a new monster type and placed it into the game world. 48%
- Cheaters Never Prosper Found and banned a cheater from your game. 46%
- In the Black You successfully paid off your MMORPG's starter loan! 28%
- That's a Lot of Subs Reached ten thousand paying subscribers in a single game. 27%
- Test Achievement You clicked the achievement button! 23%
- Dungeon Master Created a dungeon and opened it to your players. 16%
- The Big Five-Oh-Oh An MMO reached version number 5.0.0. 16%
- They Never Stood a Chance Killed a player with a monster you were controlling. 15%
- Boss Designer Designed a dungeon boss fight with at least two phases, and placed it into a dungeon. 12%
- Quest Master In a single MMORPG, at least 100 unique quests were completed by subscribers. 10%
- As All Things Should Be During a single day, a dungeon boss has won the same number of fights as it lost. 2.2%
- Robust Network Code Had five thousand players all connected at the same time. 2.2%
- Endgame Content One of your subscribers has reached level 20 without having their level edited. 1.7%