RiME
Give it 4 hours
What the data shows
- In the first 2 hours 1 in 3 reviews are negative (34%); after 5h it's 1 in 18 (6%).
- Fully opens up by hour 5.
- 64% of players who start reach the ending.
- The biggest drop-off is between “Don't say no” (Leave your comfort zone) and “Unbearable” (From victim to victor): from 100% to 78% of starters.
- Only 52% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 5,247 Steam reviews in every language. Median playtime in a sample of 298 reviews: 8.3h for positive, 5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (51.7% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Don't say no Leave your comfort zone. 100%
- Unbearable From victim to victor. Most players quit here 79% −21
- Ask for a miracle Pay it forward. 66% −13
- No hope Hit your lowest point. 64% −2
- Letting go Accept things as they are. 64%
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (31)
story milestone ending side
- Don't say no Leave your comfort zone. 100%
- Unbearable From victim to victor. 79%
- Lighten up Lit many lights. 66%
- Ask for a miracle Pay it forward. 66%
- No hope Hit your lowest point. 64%
- Letting go Accept things as they are. 64%
- Careful steps Don't smash the eggs. 43%
- Jars in the sand Break lots of jars. 43%
- Funeral flowers Find a nice resting place. 37%
- That went too far Throw something as far as you can. 37%
- Without a trace Respect the past. 37%
- Ancient treasure Try to wake up the lost Sentinel. 33%
- The path of light Bring light to the labyrinth of darkness. 33%
- What lies in the deep Find the shark. 26%
- Happy family Reunite the family. 24%
- Dark and quiet Complete the labyrinth without making a sound. 14%
- Racing Be faster than the Sentinels. 13%
- Wrong direction The other way was safer. 11%
- Reckless cannonball The higher, the funnier! 11%
- Patience Turning your back to the truth and persevering will lead you nowhere. 9.9%
- Bite the dust Break the five strange statues. 9.5%
- Good intentions Try to undo a mistake. 9.3%
- From the sky to the abyss Witness the resting place of the once mighty. 9.1%
- Lost Lullaby Complete the lost lullaby. 8.9%
- Toyful Child Collect all the toys. 8.9%
- The Truth Peek through all the keyholes. 8.7%
- Full Wardrobe Collect all the outfits. 8.1%
- It's a process Reassemble all the emblems. 7.9%
- Sweet Memory Reunite with the white shade. 7.9%
- Blend-in with the surroundings Move undetected amongst the shades. 7.7%
- Hold your breath Use only one bubble in the underwater cave. 7.2%