Street Legal Racing: Redline v2.3.1
Give it 3 hours
What the data shows
- In the first 2 hours almost 1 in 2 reviews are negative (42%); after 10h it's 1 in 15 (7%).
- Fully opens up by hour 10.
- The game has no story achievements, so drop-off points can't be measured.
- Only 37% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,184 Steam reviews in every language. Median playtime in a sample of 295 reviews: 18.3h for positive, 7.4h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (37.2% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (6)
story milestone ending side
- Busted! Get caught by police 100%
- Cheater Use cheat codes in the garage 97%
- Millionare Get one million dollars of cash 80%
- Red devil Become the 1st in a Red Flames club 54%
- Wasted! Totally destroy your car 47%
- Champion Win the Race of Champions 22%