Trick & Treat
Hooks you almost right away
What the data shows
- In the first 2 hours 1 in 12 reviews are negative (8%); after 3h it's 1 in 110 (1%).
- The opening is criticised less than in 93% of games we track.
- At least 100% of players who start reach the ending.
- Only 22% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 2,451 Steam reviews in every language. Median playtime in a sample of 300 reviews: 2.7h for positive, 1.3h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (21.6% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Truth They finally met. ≥100%
story milestone ending (most common ending) biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (8)
story milestone ending side
- Truth They finally met. 100%
- Halloween What day is today? 92%
- Fashion Lv.999 It's perfect! 84%
- Riddle Room You know it's there... 82%
- Time Twinke, twinkle, little bat 66%
- Steam Pumpkin New outfit. 53%
- Candy All the candy is mine! 51%
- Potion Don't drink untill...oh there's no need now. 44%