Hello Neighbor
Give it 3 hours
What the data shows
- In the first 2 hours 1 in 3 reviews are negative (34%); after 7h it's 1 in 10 (11%).
- The game has no story achievements, so drop-off points can't be measured.
- Only 28% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 34,158 Steam reviews in every language. Median playtime in a sample of 293 reviews: 8.1h for positive, 9.1h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (28.3% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (17)
story milestone ending side
- Hmmm Bacon Crouch In The Store. That Should Work. 100%
- Get'em George Learn to standup for yourself 75%
- Up Up! Leap of Faith In the Closet 73%
- I Had No Choice! Wrong time wrong place 61%
- No More Fears Defeat your fear 58%
- Top Of The World How far can you see 56%
- Wrong Place To Bury I ain't 'fraid of no ghost 49%
- Shoot'em Up Get a birthday present 40%
- Back to School Can't wait for the prom 34%
- Beeep! Express checkout 29%
- Space Jam Three points! 29%
- Meet Joe Black Dont Leave Dummy On The Road 28%
- Don't Bite Snow White Keep the Gold 28%
- No Swimming Should have brought a swimming suit 28%
- Is She Ok?! You Should Check Her State 25%
- Change For Gas I wish I had an electric car 25%
- Don't Tell Anyone! The crime levels have never been lower 24%