Red Faction®: Armageddon™
Give it 7 hours
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (52%); after 10h it's 1 in 7 (15%).
- Fully opens up by hour 10.
- The opening is criticised more than in 80% of games we track.
- 31% of players who start reach the ending.
- The biggest drop-off is between “We're Not Alone” (Make it back to civilization) and “Vanguard” (Escort the convoy): from 77% to 60% of starters.
- 74% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 5,048 Steam reviews in every language. Median playtime in a sample of 294 reviews: 9.2h for positive, 4.6h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (74.5% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Unto The Breach Gain entry into the Terraformer. 100%
- Secrets Long Buried Remove the Seal. 84% −16
- We're Not Alone Make it back to civilization. 77% −7
- Vanguard Escort the convoy. Most players quit here 60% −17
- Things Fall Apart Destroy the Water Filtration Plant. 45% −15
- Survival Of The Fittest Make it to the surface. 42% −3
- I'm All You've Got Defend the Red Faction. 41% −1
- Weather The Storm Destroy the Jamming Devices. 40% −1
- Family Business Defeat the Mantis. 39% −1
- Must Go Faster Travel to the Marauder homelands. 38%
- Old Friends, Older Enemies Safely escort Winters through the depths. 36% −3
- Plan B Find out how to reach the lair. 36%
- Knock, Knock Open up the secret entrance. 35% −1
- Losses Make it through to the lair. 35%
- One Big, Ugly Motha… Defeat the source of it all. 32% −2
- Breathe Easy Put an end to the threat, once and for all. 31% −1
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (58)
story milestone ending side
- Unto The Breach Gain entry into the Terraformer. 100%
- Secrets Long Buried Remove the Seal. 84%
- We're Not Alone Make it back to civilization. 77%
- Vanguard Escort the convoy. 60%
- Martian Matchmaker Fire an enemy into another enemy with the Magnet Gun. 60%
- Crack Shot Kill a Wraith before it re-stealths. 53%
- Things Fall Apart Destroy the Water Filtration Plant. 45%
- Boom Goes The Dynamite Kill 2 other enemies with a single exploding Berserker. 42%
- Survival Of The Fittest Make it to the surface. 42%
- Salvager Find 200 piles of salvage. 42%
- I'm All You've Got Defend the Red Faction. 41%
- Weather The Storm Destroy the Jamming Devices. 40%
- Martian Drive-By Kill 100 enemies while in the Marauder Scout Walker. 39%
- Family Business Defeat the Mantis. 39%
- Must Go Faster Travel to the Marauder homelands. 38%
- Liftoff Send an enemy at least 50 meters with the Magnet Gun. 37%
- Plan B Find out how to reach the lair. 36%
- Old Friends, Older Enemies Safely escort Winters through the depths. 36%
- Knock, Knock Open up the secret entrance. 35%
- Exterminator Destroy 100 Pods while piloting the Mantis. 35%
- Losses Make it through to the lair. 35%
- One Big, Ugly Motha… Defeat the source of it all. 32%
- Crusader Kill 175 enemies while in the L.E.O. exoskeleton. 31%
- Breathe Easy Put an end to the threat, once and for all. 31%
- Nanergy! Gather 25,000 total salvage. 27%
- Money Well Spent Buy out any one Upgrade ring. 26%
- Haymaker Kill 5 enemies in one shot with Impact. 23%
- It's All In The Wrist Send an enemy at least 30 meters with Impact. 21%
- Hit 'N Run Kill an enemy by ramming them with the Inferno GX. 18%
- What Is Best In Life? Perform melee finishers on 25 Creepers (single player only). 17%
- Back At Ya! Make an enemy kill themselves while shooting at your Shell. 14%
- Lock And Load Keep Berserk active for at least 21 seconds in one use. 12%
- Chronicler Listen to 40 Audio Logs. 12%
- Zero G War Kill 50 Shockwaved enemies before they hit the ground. 12%
- Catch! Use the Magnet Gun to fling debris BACK at a Tentacle. 11%
- Martian Can Opener Buy every Upgrade. 9.9%
- Hold Still Kill 6 enemies in one use of Shockwave. 9.8%
- Air Superiority Clear a safe path to the Terraformer for Hale. (Path to War DLC Only). 9.3%
- Armored Cavalry Rescue the pinned-down Red Faction soldiers. (Path to War DLC Only) 8.9%
- Swath of Destruction Reunite Sgt. Winters with the Red Faction. (Path to War DLC Only) 8.6%
- Cheater! Buy a Cheat. 8.1%
- Soldier Finish waves 1 through 10 on any map in Infestation. 7.9%
- Nuke It from Orbit Wipe out the Cultist military camp. (Path to War DLC Only) 7.5%
- Full of Malice Kill Mallus. (Path to War DLC Only) 7.2%
- Triple Threat End the three-way battle between yourself, the aliens, and the Cultists. (Path to War DLC Only) 7.2%
- That Coulda Gone Better Finish the Single Player game on Hard Difficulty. 6.4%
- Ooooh Yeah! Kill 5 enemies with one L.E.O. shoulder bash. 6.3%
- Bird of Prey Allow no Red Faction to survive your attacks on their mountain base. (Path to War DLC Only) 6.2%
- Stick Around Get 20 kills with the Sharpshooter. (Path to War DLC Only) 5.8%
- Commando Finish waves 1 through 20 on any map in Infestation. 5.6%
- In. The. Face! Kill one of each enemy type with the Maul. 5.0%
- Honorary Mason Finish waves 1 through 30 on any map in Infestation. 4.8%
- Wrecking Ball Get 20 kills with the Shard Cannon. (Path to War DLC Only) 4.6%
- Field Surgeon Perform Revival 25 times in Infestation. 4.0%
- I Need A Nap Finish the Single Player game on Insane Difficulty. 3.8%
- A Taste of their Own Eliminate 10 enemies using one of their own turrets. (Path to War DLC Only) 3.6%
- All For One, One For All Finish a 4 player Infestation game beyond wave 9 without anyone bleeding out. 3.2%
- Bug Hunt Finish at least one wave on each map in Infestation. 2.7%