AdventureIndie
LEAVES - The Journey
Give it 5 hours
Gets good by 5h then rated almost like by veterans
Fully opens up by 7h rated like by long-time players
Started playing 50% of owners
Steam reviews 81% positive of 748
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (47%); after 7h it's 1 in 17 (6%).
- Fully opens up by hour 7.
- Few early reviews, so this is a rough estimate.
- Only 50% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 759 Steam reviews in every language. Median playtime in a sample of 289 reviews: 5h for positive, 3.7h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (49.5% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (16)
- Upset the Treefruities Upset the Treefruities 100%
- Detective Found the magnifier 76%
- Monster Vanquisher Vanquished the monster 67%
- Explorer Opened the portal 63%
- Clock Master Set the clock 60%
- Student Found 5 inhabitants 53%
- Traveller Used the Travelstone 3 times 52%
- Armadillo Hunter Shooed away the armadillo 3 times 50%
- Nose Grabber Opened 3 doors in Eggtown 50%
- Masquerade Set the masks correctly 48%
- Detox Waited for the poison to wear off 48%
- Cloud Chaser Opened the Heaven's Gate 47%
- Nerd Found 10 inhabitants 41%
- Genius Didn't need any help 35%
- Professor Found 15 inhabitants 28%
- Seven-league Boots Played the game without interruption 20%
Steam page Updated: 2026-10-20.