Animation Throwdown: The Quest for Cards
Give it 3 hours
What the data shows
- In the first 2 hours almost 1 in 2 reviews are negative (43%); after 7h it's 1 in 4 (23%).
- The game has no story achievements, so drop-off points can't be measured.
- 85% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,239 Steam reviews in every language. Median playtime in a sample of 300 reviews: 7.2h for positive, 6.7h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (85.3% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (19)
story milestone ending side
- Never Lonely Choose a hero. 100%
- Eureka! Research your first combo. 86%
- Throwdown! Win your first PvP match. 78%
- Pump It Up, Yeah! Upgrade your first Card. 76%
- The Quest Begins Complete the first Chapter. 63%
- The Quest for Power Create your first Fusion. 51%
- Yeah, You Lookin' Good! Upgrade a card to Level 5. 49%
- The Quest for Friends Join a Guild. 44%
- The Quest Continues Complete five Chapters. 37%
- The Quest for More Power Create your first double Fusion. 35%
- The Quest Keeps Truckin' Complete ten Chapters. 27%
- Hyper Throwdown Reach PvP Rank 5. 23%
- The Quest Goes On and On Complete fifteen Chapters. 21%
- Eureka-er! Research 100 Combos. 20%
- Revenge Of The Quest Complete twenty Chapters. 17%
- Eureka-est! Research 150 Combos. 17%
- Still Questing After All These Years Complete twenty-five Chapters. 15%
- Maximum Hyper Throwdown Reach PvP Rank 10. 14%
- Mega-Maximum Hyper Throwdown Reach PvP Rank 15. 10%