Cat Quest
Give it 5 hours
What the data shows
- In the first 2 hours 1 in 6 reviews are negative (15%); after 7h it's 1 in 30 (3%).
- Fully opens up by hour 7.
- The opening is criticised less than in 82% of games we track.
- 100% of players who start reach the ending.
- Only 45% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 10,845 Steam reviews in every language. Median playtime in a sample of 299 reviews: 8.6h for positive, 4.2h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (45% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Felingard Loremaster Completed the main quest 100%
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (12)
story milestone ending side
- Felingard Loremaster Completed the main quest 100%
- Power of the Arcane Obtained all seven skills 95%
- Saviour of the Cats Completed all 62 side quests 73%
- Fashionista Lion Obtained all 66 armors and weapons 53%
- Dungeon Master Cleared all 52 dungeons 41%
- Super Catventurer Reached level 99 38%
- Furry Armored Beat Mew Game with the Furry Armored modifier 16%
- Stronger Enemies Beat Mew Game with the Stronger Enemies modifier 14%
- Nine Lives Beat Mew Game with the Nine Lives modifier 13%
- Level One Beat Mew Game with the Level One modifier 12%
- Naked Cat Beat Mew Game with the Naked Cat modifier 12%
- The Old Master Obtain the complete Old Master Set 10%