Griftlands
Give it 3 hours
What the data shows
- In the first 2 hours 1 in 5 reviews are negative (20%); after 10h it's 1 in 20 (5%).
- Fully opens up by hour 7.
- The game has no story achievements, so drop-off points can't be measured.
- Only 4% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 14,614 Steam reviews in every language. Median playtime in a sample of 295 reviews: 18.3h for positive, 5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (4.5% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (13)
story milestone ending side
- Machinist Win a combat by playing only item cards. 100%
- Fist 'o Bricks Apply 100 or more damage with a single hit. 91%
- Beloved Get 20 people to love you in campaign or brawl. 69%
- Impervious Gain 99 Defense in battle. 51%
- Total Upgrades Complete the campaign or brawl with all your cards and grafts upgraded. 29%
- Brawler Beat any brawl on maximum prestige. 27%
- Efficiency Win any campaign or brawl with 7 or less cards in your battle deck. 24%
- Just Cards Beat the campaign without installing any grafts or assigning any perks. 24%
- Counterplay Defeat a boss without playing any attack cards. 22%
- No Upgrades Complete the campaign or brawl without upgrading any cards. 22%
- Archenemy Get 20 people to hate you in campaign or brawl. 20%
- Soluble Fish Incept 99 Doubt upon a single opponent. 16%
- To The Oshnudrome! Win any campaign in under 30 minutes. 16%