SOS
Give it 4 hours
What the data shows
- In the first 2 hours most reviews are negative (79%); after 7h it's 1 in 2 (66%).
- Fully opens up by hour 7.
- The opening is criticised more than in 99% of games we track.
- The game has no story achievements, so drop-off points can't be measured.
- Only 5% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 6,756 Steam reviews in every language. Median playtime in a sample of 254 reviews: 6.8h for positive, 6.7h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (4.8% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (17)
story milestone ending side
- Small Hupia Killer Kill your first Small Hupia 100%
- Hupia Killer Kill your first Regular Hupia 94%
- Friends Forever! Form an alliance for the first time 85%
- Be a Hero Link your account to Hero.TV 65%
- First Time Contestant Finish your first match 60%
- Relic Hupia Killer Kill your first Relic Hupia 42%
- Cured Cure your first infection 40%
- Locksmith Pick a lock for the first time 33%
- Escaped! Escape an SOS map from a ranked match for the first time 27%
- Speed Run Be the first contestant to leave the island 19%
- Back from the Dead Revive a player with the defibrillator 10%
- Bait the Threat Attach a lure to a Hupia 6.2%
- SOS Hero Reach level 10 6.2%
- Hot Potato Attach a lure to another player 2.1%
- SOS Legend Reach level 100 2.1%
- SOS Star Reach level 50 2.1%
- Shocked to Death Kill a player with the defibrillator 2.1%