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Omen Exitio: Plague
AdventureCasualIndie

Omen Exitio: Plague

Mar 5, 2018 Steam: Very Positive

Give it 5 hours

Gets good by 5h then rated almost like by veterans
Started playing 40% of owners
Steam reviews 85% positive of 641

What the data shows

When it gets good

Share of positive reviews by how many hours the reviewer had played when writing the review.

before it gets good opening up fully opened up

Based on all 651 Steam reviews in every language. Median playtime in a sample of 295 reviews: 4.9h for positive, 4.5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.

Where players quit

Share of players who started the game and reached each story milestone. 100% is the most common achievement (40.3% of owners), so people who bought the game and never launched it don't count.

Story milestones aren't labeled yet; all achievements are listed below.

All achievements (50)
  • Hidden mound You descended into the depths of the well and discovered the secret hidden within. 100%
  • Homecoming You finished Chapter One. 95%
  • A night of love You've spent the night with Lorraine. 92%
  • A comfortable journey You have traveled on a luxury ship, in an excellent cabin. 83%
  • Blood ritual You finished Chapter Two. 82%
  • Storyteller You listened to Medina's story. 80%
  • Overseas escape You finished Chapter Three. 77%
  • The rescue You saved Fuego from the cult camp. 76%
  • One more shot You got the Colt Derringer from the armory. 73%
  • Mission accomplished You completed the mission that Captain Elyan gave you. 68%
  • The warrior's help You recruited Tahitoa. 68%
  • The fisherman's help You recruited Manuarii. 66%
  • The father's help You recruited Amana. 66%
  • Ready for war You have manufactured the incendiary bomb following to the instructions of the mysterious informer. 66%
  • Economic aid You accepted the money that Meyer has offered you. 66%
  • Martine's clue You found a clue in Martine's lab. 63%
  • The chase You were able to track down the thief and recover the stolen journal. 59%
  • A life in danger You were able to save Scott's life using the concoction. 58%
  • Verba volant, scripta manent You have carefully kept the notes of your research with Beijerinck. 56%
  • In time of need... Grateful for saving his son, Smith promised to help you whenever you will need. 56%
  • Night before the storm You spent the night with Aiata before the sortie at the cult camp. 53%
  • Medal of valour You have received a commendation and recognition for the excellent work done as a soldier. 51%
  • A way in the dark You followed the trail of light that led you to the cave's exit. 49%
  • Protector of children You managed to save Scott and Fuego from the disease. 43%
  • The kept promise You got Smith's contribution to the war against the cult. 42%
  • Memorial of a hero You gave your own life to prevent the cult from awakening the Ancient. 38%
  • Brothers in arms During the fight with the Germans your comrades, Ed and Ryan, make it out alive. 37%
  • Ineffable omen You managed to prevent the awakening of the Old One and save the world... for now. 36%
  • Paranoid caution You were suspicious of Martine and tried to be as cautious as possible with him. 36%
  • All you can hit You escaped through a kitchen, which resulted in an exciting pursuit. 31%
  • Pyromania You have set many fires recently and maybe even enjoyed doing it. 29%
  • Dialogue of madness You have revealed the true nature of Nyarlathotep. 28%
  • A good friend You got Reginald's contribution to the war against the cult. 26%
  • Investigation ace You gathered all the clues about the disease. 24%
  • The fisherman's tale You listened to the old fisherman's tale. 22%
  • Reconsidered offer You accepted the money that Meyer offered you again. 22%
  • Stockholm syndrome You have been a docile and accommodating prisoner; you have done everything the cult asked of you. 21%
  • Unconditional trust You let the mysterious informer guide you, always trusting his advice. 21%
  • Lord of plagues You are one with the Old One, you have awakened and you are ready to dominate the whole world. 17%
  • No one will hear you scream... You have become one with everything. You have left the peaceful ruin of your mortal shell behind and... transcended. 17%
  • Viral dominion The Old One has awakened and now dominates the world. 16%
  • Card game You decided to join a card game. 11%
  • Future in good hands You won your battle against the Old One and shared your research on the disease with Alexander Fleming. 10%
  • Caesar You were able to communicate with Beijerinck via encrypted letters. 9.4%
  • One for you, one for me The presence of a true friend has protected you from madness during the final moments of your life. 8.7%
  • Father and son The paternal presence of your mentor has protected you from madness during the final moments of your life. 8.2%
  • Executioner in paradise The abnormal sky has opened up before you, accepting your blood sacrifice. 7.7%
  • Your own flesh You have eaten your last, delicious meal, before dying. 6.5%
  • Friends forever You will never again be alone. Ever. 6.5%
  • Ire You have given full rein to the fury inside you and taken revenge on the man who dragged you out here to Zanzibar. 6.0%
Steam page Updated: 2026-10-20.

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