Bad North: Jotunn Edition
Give it 3 hours
What the data shows
- In the first 2 hours 1 in 4 reviews are negative (24%); after 7h it's 1 in 30 (4%).
- Fully opens up by hour 7.
- 26% of players who start reach the ending.
- Most players drop off before “A New Home” (Complete the campaign on any difficulty): only 26% of starters get there.
- 94% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 14,588 Steam reviews in every language. Median playtime in a sample of 298 reviews: 7.5h for positive, 1.7h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (94.2% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- A New Home Complete the campaign on any difficulty Most players quit here 26% −74
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (11)
story milestone ending side
- Ready for Battle Purchase an upgrade for one of your commanders 100%
- Turn Back the Tide Kill all the vikings in a ship, before it reaches the shore 93%
- Protector of the Realm Win 10 islands in a row, without losing a single house 81%
- Norsebane Kill 1000 vikings 63%
- Cold Steel Win an island in the snow 46%
- Nightwatch Win an island at nighttime 39%
- Split the Party Win 3 islands on a single turn 27%
- A New Home Complete the campaign on any difficulty 26%
- Ready for Anything Fully upgrade one of your commanders 24%
- Bathed in Blood Kill 15000 vikings 5.8%
- Folk Hero Complete the campaign on hard, recruit all commanders and keep them alive 5.3%