SUPERHOT: MIND CONTROL DELETE
Hooks you right away
What the data shows
- 81% of first-hour reviews are positive — about the same as players with 5+ hours (84%).
- The game has no story achievements, so drop-off points can't be measured.
- 93% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 12,993 Steam reviews in every language. Median playtime in a sample of 290 reviews: 8.4h for positive, 8.2h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (92.6% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (14)
story milestone ending side
- MORE You came back for MORE. 100%
- MORE and MORE MORE was not enough for you. 90%
- even MORE You still craved MORE. 84%
- MORE power Gained MORE power. 72%
- MORE story Read MORE files. 70%
- MORE punching Felt MORE anxiety. 64%
- so much MORE The MORE you had the MORE you wanted. 57%
- MORE slashing Seethed with MORE anger. 32%
- there's still MORE How much MORE could there be? 32%
- MORE shooting Suffered MORE addiction. 29%
- MORE than ever Was it MORE than you expected? 20%
- less is MORE In the end everything you craved was no MORE. 11%
- MORE mysteries Encountered MORE mysteries. 11%
- back for MORE You came back for MORE. 9.3%