Despotism 3k
Give it 3 hours
What the data shows
- In the first 2 hours 1 in 3 reviews are negative (32%); after 3h it's 1 in 6 (16%).
- 20% of players who start reach the ending.
- Most players drop off before “Masterful!” (Finish the campaign): only 20% of starters get there.
- Only 69% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 3,888 Steam reviews in every language. Median playtime in a sample of 98 reviews: 5.3h for positive, 1.6h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (69.4% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Masterful! Finish the campaign Most players quit here 20% −80
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (30)
story milestone ending side
- What Is This? Don’t use a facility for two days straight 100%
- Worker of the Month! Produce 3000 power 76%
- Hunger! Have more than half your puny humans starve at once 64%
- You Did It! Survive for 6 days 56%
- Last second save! Save a puny human a second before they perish from exhaustion 54%
- Pacifist! Lose the game without killing a single puny human 51%
- Worker of the Year! Produce 36,000 power 32%
- Genocide! Kill 1000 puny humans throughout the game 29%
- You'll Go Far! Survive for 14 days 24%
- Very Decent! Survive for 20 days 21%
- Masterful! Finish the campaign 20%
- Provider! Get to Day 14 without losing a single puny human to starvation 19%
- So Lonely! Lose the game with one human left 15%
- Happy Farm! Breed 30 humans before Day 2 ends 14%
- Multicooker Dissolve 20 people in the Bioreactor simultaneously 13%
- Maximum Genocide! Kill 10,000 puny humans throughout the game 9.7%
- Paranoid Reach day 6 while never having less than 50% power 8.6%
- The Champion! Finish the second campaign 8.2%
- Human Bean Soup! Get to Day 6 without improving the Power Generator 7.9%
- Revolution! Lose the game during a revolt 7.8%
- Enough for Me! Get to Day 10 without buying new arms 7.2%
- Almost There! Lose on the last day 6.9%
- Menagerie! Breed fat conjoined zombies 6.8%
- Swiss Army Knife! Control all types of mechanical arms simultaneously 6.5%
- Top 1 Finish the campaign while always choosing the first answer in dialogues 6.5%
- TryHard! Play the game 100 times 6.3%
- Continuous Production Have humans splattered over all possible facilities simultaneously 6.1%
- Collector! Encounter all modifiers 6.1%
- Super Munchkin! Try every dialogue option in the game 5.8%
- Hardcore Henry! Finish the first campaign with the "Hardcore" chip 4.8%