Modern Combat Versus
The first 3 hours are a test
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (61%); after 5h it's 1 in 4 (25%).
- The opening is criticised more than in 90% of games we track.
- The game has no story achievements, so drop-off points can't be measured.
- Only 47% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 6,725 Steam reviews in every language. Median playtime in a sample of 1 reviews: 1348.3h for positive, nullh for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (46.8% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (21)
story milestone ending side
- Commendation Perform 10 kills 100%
- Private Win 3 matches 92%
- Army Spoils Open 5 Multiplayer Victory Crates 92%
- Bronze League Reach the BRONZE LEAGUE 70%
- Sergeant Win 10 matches 55%
- Stars and Stripes Perform 100 kills 52%
- Stockpile Open 15 Multiplayer Victory Crates 48%
- Silver Star Reach the SILVER LEAGUE 41%
- Legion Perform 500 kills 27%
- Captain Win 50 matches 27%
- Surplus Open 50 Multiplayer Victory Crates 26%
- Strength in Numbers Create or join a Clan 25%
- Midas Deathtouch Reach the GOLD LEAGUE 23%
- Colonel Win 100 matches 20%
- Distinguished Service Perform 2,000 kills 16%
- Big League Reach the PLATINUM LEAGUE 14%
- Above and Beyond Perform 5,000 kills 11%
- General Win 500 matches 11%
- Ice Cold Reach the DIAMOND LEAGUE 11%
- Declassified Open 200 Multiplayer Victory Crates 9.8%
- Master Reach the MASTER LEAGUE 8.1%