Flotsam
Give it 5 hours
What the data shows
- In the first 2 hours 1 in 3 reviews are negative (34%); after 20h it's 1 in 9 (11%).
- Fully opens up by hour 20.
- 15% of players who start reach the ending.
- Most players drop off before “On Air and Water” (Build a Radio Station to reach others!): only 55% of starters get there.
- Only 54% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,722 Steam reviews in every language. Median playtime in a sample of 298 reviews: 20.3h for positive, 14.2h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (54.4% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- On Air and Water Build a Radio Station to reach others! Most players quit here 55% −45
- A Space-Ship! Launch the spaceship! 17% −38
- End of the Line Complete the game. 15% −2
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (42)
story milestone ending side
- Shell-tered House all drifters. 100%
- A Sign of Life Rescue a drifter. 89%
- Trash Talker Rescue the Radio Technician. 68%
- Whatever Floats Your Boat Build a Salvaging Boat. 64%
- On Air and Water Build a Radio Station to reach others! 55%
- A Floating Town Have a town with 10 drifters. 47%
- The Soil Survivor Rescue the Farmer. 44%
- Ill Dottore Rescue the Doctor. 42%
- Power Tripping Rescue the Electrician. 41%
- Hydro Homies Use a total of 100 Fresh Water in a single day. 40%
- Happy Go-Lucky Have 10 or more ecstatic drifters at the same time. 39%
- A Know-It-All Fix-It-All Rescue the Engineer. 39%
- Seasoned Reach day 100. 35%
- Photosympathist Rescue the Botanist. 32%
- The Inspection Connection Rescue the Architect. 31%
- Goop Scoop Rescue the Chemist. 29%
- The Questionable Fishionary Rescue the Aquaculturist. 29%
- Boatie Travel 50.000 units with the town. 26%
- Gull-Fu Sensei Rescue the Birdkeeper. 26%
- Five-Starfish Chef Rescue the Chef. 21%
- All Gas No Brakes Have 50 or more buildings upgraded with Gas Bags. 20%
- A Space-Ship! Launch the spaceship! 17%
- Wet Feet on the Ground Rescue the Astronaut. 17%
- End of the Line Complete the game. 15%
- Trashcended Research all technologies. 14%
- A Floating City Have a town with 25 drifters. 13%
- No Drifter Left Behind Complete the game without having a drifter die. 12%
- Gull-friend Rescue 10 seagulls. 5.9%
- Around the World in 80 days Travel 42.000 units within 80 days. 5.3%
- Bigger is Better Exceed 15.000 total weight of the town. 5.3%
- Accidentally Vegan Survive 20 days with all drifters eating only Seaweed Salads. 4.6%
- A Year! Reach day 365. 3.5%
- The Final Chowdown Craft 100 'Animal Chow' in a single day. 2.8%
- Canned Foodie Survive 30 consecutive days without cooking food. 1.7%
- Gull-Bossing It Have more seagulls than drifters in your town. 1.7%
- Captain Travel 200.000 units with the town. 1.5%
- I Love My Job Have 15 or more drifters doing their favorite task at the same time. 1.5%
- Tour de Mer Generate over 150 Eels/s by only using Manual-Powered Generators. 1.3%
- The Floating Restaurant Cook 50 'Yummy' or higher quality food in a single day. 1.1%
- Lone Wolf Survive 20 days with a single drifter. 0.9%
- Land Hopper Fully salvage 15 different landmarks in one day. 0.7%
- THE Jack of All Trades Have a drifter with maximum expertise in all attributes. 0.6%