IndieSimulationStrategy
Rising Lords
Give it 10 hours
Gets good by 10h then rated almost like by veterans
Started playing 38% of owners
Steam reviews 70% positive of 981
What the data shows
- In the first 2 hours almost 1 in 2 reviews are negative (41%); after 10h it's almost 1 in 3 (29%).
- Only 38% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 989 Steam reviews in every language. Median playtime in a sample of 293 reviews: 19.1h for positive, 10.2h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (38.4% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (12)
- The Journey Begins Start the tutorial 100%
- They All Want to be King Start a scenario 97%
- Come to Aid Try to save father 54%
- Clean sweep In battle, defeat the general, capture the enemy camp and wipe out their entire army in one attack 46%
- Granary Full Own 20000 wheat 39%
- Steady Income 2000 gold per round 33%
- Fight another day Let father die 30%
- Beginner Win a scenario 19%
- Busy Court Have at least 4 figures active at the same time 11%
- And the Story Ends Finish Story Campaign 8.6%
- Mooo Max cows in a region 2.1%
- Veteran Win a scenario against 3 very strong enemies, all teamed up against you 1.8%
Steam page Updated: 2026-10-20.