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Honey, I Joined a Cult
CasualIndieSimulationStrategy

Honey, I Joined a Cult

Nov 3, 2022 Steam: Mostly Positive

Give it 5 hours

Gets good by 5h then rated almost like by veterans
Fully opens up by 7h rated like by long-time players
Started playing 45% of owners
Steam reviews 72% positive of 1,946

What the data shows

When it gets good

Share of positive reviews by how many hours the reviewer had played when writing the review.

before it gets good opening up fully opened up

Based on all 1,964 Steam reviews in every language. Median playtime in a sample of 297 reviews: 14.4h for positive, 6.7h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.

Where players quit

Share of players who started the game and reached each story milestone. 100% is the most common achievement (45.4% of owners), so people who bought the game and never launched it don't count.

Story milestones aren't labeled yet; all achievements are listed below.

All achievements (31)
  • L Plates Off Complete the tutorial. 100%
  • Aspiring Agent Complete a mission. 82%
  • Drawing Heat Experience a protest or raid. 28%
  • Academic Mind Research 50 unlocks in the research tree. 22%
  • Interior Decorator Place 100 total decor items. 22%
  • Not all Roses Experience 5 mood breaks. 20%
  • Self Improvement Remove a trait or quirk using the ministry of alteration. 17%
  • Something of a Celebrity Reach 750 PR in a single save. 17%
  • Antiques Collector Collect a total of 50 decorative objects. 16%
  • Will to Inspire Complete a 5 star sermon. 15%
  • Headhunter Recruit a cultist of Good quality or higher. 15%
  • Shepherd of the Faithful Reach maximum cultist count including special characters. 12%
  • Living in Luxury Have a room achieve maximum prestige level (20). 12%
  • Hard Decisions Dismiss cultists or followers 50 times. 12%
  • Construction Specialist Build every non-theme room in a single save. 9.7%
  • Leader of the Masses Reach maximum follower count. 9.0%
  • Successful Startup Collect $1 Million cumulative. 8.6%
  • Improvise, Adapt, Overcome Complete 15 leader demand quests. 8.4%
  • Unwavering Faith Generate 100,000 faith cumulative. 8.1%
  • Secret Service Operative Complete a total of 100 missions. 6.6%
  • Divine Aspirations Trigger any Finale. 6.4%
  • Landscaping Place 50 outdoor furnishings. 6.4%
  • This is Heresy Have a cult fail on its journey. 5.7%
  • Great Opportunities Await Recruit 50 cultists total. 5.5%
  • All Publicity Generate 300 PR via the ministry of propaganda. 5.1%
  • Totally Psychedelic Trigger a Peace & Love Finale. 3.7%
  • Benevolent Leader Use leader abilities 50 times. 3.5%
  • The End of Days Trigger a Darkness Finale. 3.3%
  • Visions of the Future Trigger a Futurist Finale. 2.9%
  • Team of Experts Have the entire cult at very good quality or higher. Minimum of 5 cultists. 2.4%
  • Power Over People Collect 100,000 Influence cumulative. 1.3%
Steam page Updated: 2026-10-19.

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