NEBULOUS: Fleet Command
Give it 3 hours
What the data shows
- In the first 2 hours almost 1 in 2 reviews are negative (43%); after 20h it's 1 in 6 (16%).
- Fully opens up by hour 4.
- The game has no story achievements, so drop-off points can't be measured.
- Only 55% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,479 Steam reviews in every language. Median playtime in a sample of 300 reviews: 35.8h for positive, 15.5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (55.3% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (19)
story milestone ending side
- Hide & Seek They've got to be out here somewhere... 100%
- Twofer Have a shell pass through one ship and hit another behind it. 78%
- Sunburned Bask in the afterglow of a reactor bloom. 75%
- Broken Spine Shatter the structure of a heavy ship. 52%
- Routine Splash one more. Destroy four enemy ships in a row without taking a loss. 47%
- Dazed & Confused That's not the enemy, it's just a decoy... 40%
- Never Had a Chance Destroy an enemy ship before they detect you. 39%
- Blooded Win your first multiplayer Skirmish match. 37%
- Stop, stop! He's already dead! Hit an eliminated ship with 10 or more missiles. 35%
- Incident Report Hit a friendly ship with a missile. 33%
- Kitchen Accident Wait, that's not the kitchen, that's the magazine! 30%
- Stonewalled Have every missile in a salvo of more than 20 get shot down. 24%
- Missile Massacre It's like trying to dodge rain. Order the launch of more than 30 missiles from a single ship. 24%
- Tactical Withdrawal Retreat a ship from the battlespace. 20%
- Flawless Victory Win a multiplayer Skirmish match without losing any ships from your team. 12%
- Adjust Fire Have every missile in a salvo of more than 20 miss all targets. 12%
- Blindsided Lose a ship before you detect the enemy. 12%
- Curve Shot With my eyes closed! Score a missile hit with a waypoint path on a target you don't have track on. 9.8%
- Outnumbered Win a multiplayer Skirmish match against an enemy with more than two times your team's point value. 0.5%