Cat Quest II
Hooks you almost right away
What the data shows
- In the first 2 hours 1 in 6 reviews are negative (18%); after 10h it's 1 in 40 (2%).
- Fully opens up by hour 10.
- The opening is criticised less than in 77% of games we track.
- 32% of players who start reach the ending.
- The biggest drop-off is between “Catventure Begins” (Completed the first quest!) and “The Lupus Empire” (Entered the new continent!): from 100% to 64% of starters.
- 82% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 7,318 Steam reviews in every language. Median playtime in a sample of 299 reviews: 10.1h for positive, 3.8h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (81.6% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Catventure Begins Completed the first quest! 100%
- The Lupus Empire Entered the new continent! Most players quit here 64% −36
- Paws Together Completed the Main Quest! 33% −31
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (9)
story milestone ending side
- Catventure Begins Completed the first quest! 100%
- The Lupus Empire Entered the new continent! 64%
- Royal Fur Unlocked 3 Royal Arts! 43%
- Paws Together Completed the Main Quest! 33%
- Kinghood Reached level 99! 28%
- Arcane Paws Obtained all 12 spells! 22%
- Furriend of the People Completed all 67 side quests! 20%
- Fashionista Tails Obtained all 101 equipment! 16%
- Dungeon Master Cleared all 73 dungeons! 15%