Himno
Hooks you almost right away
What the data shows
- In the first 2 hours 1 in 8 reviews are negative (12%); after 3h it's 1 in 55 (2%).
- The opening is criticised less than in 87% of games we track.
- The game has no story achievements, so drop-off points can't be measured.
- 91% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 5,893 Steam reviews in every language. Median playtime in a sample of 300 reviews: 2.4h for positive, 0.5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (90.9% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (11)
story milestone ending side
- It's Not Over Yet Falls into the water for the first time. 100%
- We Ascend? Explore new terrain above 600 meters. 55%
- Hello Little Friend Release your first Wisp. 48%
- New Hope Light 30 torches in one playthrough. 12%
- Friends Of The Ruins Release 25 Wisps. 11%
- The End? Reach district 11. 10%
- And Now, The Key Reach level 19. 9.4%
- The Next Step Do 2500 dashes. 4.7%
- Still In Shape Do 5000 jumps. 4.5%
- Exploring The Past Visit 100 districts. 4.4%
- Like Old Times Use 15 dash runes. 4.0%