American Fugitive
Give it 10 hours
What the data shows
- In the first 2 hours 1 in 3 reviews are negative (34%); after 10h it's 1 in 5 (19%).
- 11% of players who start reach the ending.
- The biggest drop-off is between “Breakout” (Escape from the prison) and “The Getaway” (Reach Port Providence): from 100% to 20% of starters.
- 79% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 3,297 Steam reviews in every language. Median playtime in a sample of 300 reviews: 11.1h for positive, 6.1h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (78.8% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Breakout Escape from the prison. 100%
- The Getaway Reach Port Providence. Most players quit here 20% −80
- Not The Fugitive You're Looking For Reach Ridge Plains. 13% −6
- Redemption Complete the story. 11% −2
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (46)
story milestone ending side
- Breakout Escape from the prison. 100%
- 3, 2, 1, Go! Complete a Time Trial. 43%
- Take Them For A Ride Tow a vehicle while it is occupied. 39%
- Rampage Cause 10 deaths in 30 seconds. 34%
- Burning Rubber Drive at over 100 mph in a flaming car. 33%
- Scot Free Break into a house stealthily, steal $100 of goods, and make a clean getaway. 32%
- Going for Gold Get Gold on a Time Trial. 31%
- Perfect Line Get Gold on a Time Trial without taking any vehicle damage. 31%
- The Gift Horse Complete 'The Gift Horse.' 26%
- Forager Consume 10 pieces of wild food. 24%
- A Quiet Moment Complete 'A Quiet Moment.' 24%
- Going For Speed Reach a top speed of 160 mph. 22%
- Foul Play Complete 'Foul Play.' 22%
- The Big Score Fence more than $1000 worth of goods in one go. 21%
- The Getaway Reach Port Providence. 20%
- White Lines Complete 'White Lines.' 18%
- Rebel Without Wheels Complete 'Rebel Without Wheels.' 16%
- Sleeping With The Fishes Dispose of a body in a river or lake. 16%
- Supplies And Demand Complete 'Supplies And Demand.' 14%
- Not The Fugitive You're Looking For Reach Ridge Plains. 13%
- A Little Less Loyal Complete 'A Little Less Loyal.' 12%
- Going The Distance Jump a distance of 70 meters. 12%
- Two Wrongs Make A Right Complete 'Two Wrongs Make A Right.' 12%
- Redemption Complete the story. 11%
- Don't Look Back Tow a flaming car. 11%
- Gearhead Drive every vehicle. 6.9%
- Need For Speed Complete 10 Time Trials. 6.2%
- Crime Doesn't Pay Earn $50,000 in lifetime earnings. 6.1%
- You Can't Park There! Land a car on the roof of the bank in Twin Lakes. 6.1%
- Club Racer Get Gold on 10 Time Trials. 5.7%
- Ticket To Ride Ride a train around a loop of the track. 5.2%
- Cleaning Up Knock 5 people out with a toilet brush in 60 seconds. 5.1%
- I Believe I Can Fly Complete every vehicle jump. 4.8%
- Art Dealer Find and sell all 20 paintings. 4.7%
- Full Circuit Complete every Time Trial. 4.6%
- Clean As A Whistle Drop a garbage bag at the dump. 4.4%
- Speed Freak Get Gold on every Time Trial. 4.3%
- Off To A Flyer Pick up each type of flyer. 4.2%
- Medal of Duty Get Gold on Every Challenge 4.1%
- Pendulum Kill someone with something that you are towing. 4.1%
- Cut Out The Middle Man Run over 10 civilians in a hearse in 60 seconds. 3.6%
- No Stone Left Unturned Find every hidden stash. 3.4%
- Stick Up Artist Hold up 50 businesses. 3.4%
- Gone In 60 Seconds Steal 200 cars. 3.4%
- Rollin', Rollin', Rollin' Crush 250 Vehicles with a Tank 3.2%
- One Track Mind Destroy 100 Enemy Tanks 3.2%