CARRION
Give it 3 hours
What the data shows
- In the first 2 hours 1 in 4 reviews are negative (24%); after 5h it's 1 in 35 (3%).
- Fully opens up by hour 5.
- 39% of players who start reach the ending.
- The biggest drop-off is between “Intoxication” (Breach the Hazardous Waste Landfill) and “There's Something in Those Trees” (Breach the Botanical Gardens): from 74% to 61% of starters.
- 97% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 36,687 Steam reviews in every language. Median playtime in a sample of 300 reviews: 6.2h for positive, 3.3h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (97.3% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- It's Alive! Breach the BSL-4 Research Ward 98% −2
- Machines Can Expire Too Breach the Military Junkyard 90% −8
- Claustrophobia Breach the Uranium Mines 81% −9
- Intoxication Breach the Hazardous Waste Landfill 74% −7
- There's Something in Those Trees Breach the Botanical Gardens Most players quit here 61% −12
- We Need to Go Deeper Breach the Leviathan Reef Base 57% −5
- Stakeholder Meating Breach the Relith Science HQ 51% −6
- Water Under the Bridge Breach the Bridge of the Leviathan Reef Base 47% −3
- Ionized Breach the Nuclear Power Plant 44% −3
- War... War Never Changes Breach the Armored Warfare Facility 39% −5
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (21)
story milestone ending side
- Flesh of Prey Nourish yourself 100%
- It's Alive! Breach the BSL-4 Research Ward 98%
- Machines Can Expire Too Breach the Military Junkyard 90%
- The Derelict Relive the First Flashback Sequence 87%
- Claustrophobia Breach the Uranium Mines 81%
- Intoxication Breach the Hazardous Waste Landfill 74%
- The Perfect Organism Relive the Second Flashback Sequence 71%
- One Monster, One Jar Gain access to 1 Containment Unit 70%
- A Cerebral Feast Harvest your first ripe juicy head 67%
- There's Something in Those Trees Breach the Botanical Gardens 61%
- We Need to Go Deeper Breach the Leviathan Reef Base 57%
- Stakeholder Meating Breach the Relith Science HQ 51%
- Water Under the Bridge Breach the Bridge of the Leviathan Reef Base 47%
- Get to the Choppa! Relive the Final Flashback Sequence 47%
- Ionized Breach the Nuclear Power Plant 44%
- War... War Never Changes Breach the Armored Warfare Facility 39%
- 4 8 15 16 23 42 Breach the Bunker 34%
- Jarring Experience Gain access to 3 Containment Units 34%
- The New Reality Carry on, my wayward son 31%
- Jean-Michel Jar Gain access to 6 Containment Units 18%
- Jared Stults Gain access to all 9 Containment Units 14%