Lost in Vivo
Give it 3 hours
What the data shows
- In the first 2 hours 1 in 4 reviews are negative (27%); after 5h it's 1 in 30 (3%).
- Fully opens up by hour 5.
- At least 100% of players who start reach the ending.
- Only 30% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,074 Steam reviews in every language. Median playtime in a sample of 298 reviews: 5.1h for positive, 2.9h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (29.6% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Good End Achieve the good ending. ≥100%
story milestone ending (most common ending) biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (9)
story milestone ending side
- Good End Achieve the good ending. 100%
- Mightnight Mode Find the Midnight Mode. 96%
- Mixtape player Find and play all the lost tapes. 80%
- The Dark Mode Find the Dark Mode. 38%
- Gallery Find the Gallery of Light. 34%
- Really Bad End Get an even worse ending. 33%
- A New Nightmare Complete New Game plus. 27%
- Nightmare End Release the great old one. 21%
- Bad End Achieve the bad ending. 18%