Reus
Не бросайте до 4-го часа
Что показывают данные
- В первые 2 часа игру ругает почти каждый второй (41%), а среди наигравших больше 10 ч — каждый 13-й (7%).
- Полностью раскрывается к 10-му часу.
- Сюжетных достижений у игры нет, поэтому где бросают — по ним не понять.
- Первое достижение получили 92% владельцев.
Когда затягивает
Доля положительных отзывов в зависимости от того, сколько часов автор наиграл к моменту отзыва.
до точки затягивания раскрывается раскрылась полностью
Учтены все 6 040 отзывов в Steam на всех языках. Медиана часов в выборке из 293 отзывов: у положительных 4.8 ч, у отрицательных 1.9 ч. Почти у всех игр первые 2–3 часа оценивают хуже: в это окно попадают возвраты и быстрые впечатления. Поэтому важна не сама просадка, а её глубина и то, как быстро игра выравнивается.
Где бросают
Какая доля начавших игру дошла до каждого этапа сюжета. За 100% взято самое частое достижение (92.2% владельцев): так не учитываются те, кто купил и ни разу не запустил.
Сюжетных достижений у игры нет: по ним не видно, где бросают.
Все достижения (123)
этап сюжета концовка побочное
- The First Era Finish the first Era. 100%
- Farming Have humans complete a Granary Project. 91%
- A New Beginning Finish the second Era. 84%
- Paganism Have humans complete a Shrine Project. 83%
- Writing Have humans complete a School Project. 70%
- A New Threat Finish the third Era. 61%
- Swamp Tribe Finish an Era with a Swamp Village which has 100 Village Prosperity. 42%
- Forest Tribe Finish an Era with a Forest Village which has 100 Village Prosperity. 41%
- Genesis Era Finish an Era with 250 Prosperity. 41%
- Metal Casting Have humans complete a Metal Casting Project. 40%
- Commerce Have humans complete a Trader Project. 38%
- Traditional Medicine Have humans complete a Druid Project. 38%
- Desert Tribe Finish an Era with a Desert Village which has 100 Village Prosperity. 35%
- Specialization Finish an Era with a completed upgraded Project. 34%
- Classical Era Finish an Era with 450 Prosperity. 29%
- Calendar Have humans complete a Plantation Project. 23%
- Feudalism Have humans complete a Mill Project. 22%
- Agriculture Finish an Era with a Village which has 150 prosperity using only Animals and Plants. 21%
- Level 2 Achieved level 2. 21%
- Education Have humans complete a University Project. 20%
- Civilized Finish an Era with a Village which has 250 Prosperity. 20%
- Physics Finish an Era with a Village of 150 Prosperity using Plants and Minerals. 19%
- Post-Classical Era Finish an Era of 30 minutes with 600 Prosperity. 19%
- Chosen People Finish an Era with only one Village which has 175 Prosperity. 18%
- Alchemy Have humans complete an Alchemist Project. 18%
- Trade Route Have humans complete a Market Project. 18%
- Aristocracy Finish an Era with a Village of 150 Prosperity using only Animals and Minerals. 17%
- Theology Have humans complete a Temple Project. 17%
- Vitality Finish an Era with a village which has at least 50 of each Resource. 17%
- Currency Have humans complete a Customs House Project. 17%
- Geology Have humans complete a Geologist Project. 16%
- Fishing Village Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border. 16%
- Sailing Complete a Fishing Docks Project. 16%
- Construction Have humans complete a Workshop Project. 15%
- Specialized Economy Finish an Era with 3 completed upgraded Projects. 15%
- Theocracy Have humans complete a Sacrifice Altar Project. 13%
- Developing Era Finish an Era with 800 Prosperity. 13%
- Questionable Ethics Have humans complete a Mad Scientist Project. 13%
- Forest Town Finish an Era with a Forest Village which has 300 Village Prosperity. 12%
- Vibrant Era Finish an Era with 1000 Prosperity. 12%
- Desert Town Finish an Era with a Desert Village which has 300 Village Prosperity. 12%
- Fiscal-Military State Finish an Era with a Village which has 200 Prosperity and 3 Warmarks. 12%
- Shipwrighting Have humans complete a Harbor Project. 11%
- Swamp Town Finish an Era with a Swamp Village which has 300 Village Prosperity. 11%
- Booming Era Finish an Era with 1200 Prosperity. 10%
- Great Development Finish an Era with a Completed Great Project. 9,9%
- Level 3 Achieved Level 3. 9,1%
- Forest City Finish an Era with a Forest Village which has 500 Village Prosperity. 8,0%
- Swamp City Finish an Era with a Swamp Village which has 500 Village Prosperity. 7,5%
- Desert City Finish an Era with a Desert Village which has 500 Village Prosperity. 7,3%
- Fantastic Era Finish an Era with 1600 Prosperity. 7,3%
- Capital Finish an Era with a Village which has 650 Village Prosperity. 6,9%
- Colonization Have humans complete a Hamlet Project. 6,9%
- Venture Capital Have humans complete a Bank Project. 6,7%
- Astronomy Have humans complete an Observatory Project. 6,5%
- Legendary Warriors Finish an Era with a Village which has at least 6 War Markers. 6,4%
- Fascism Have humans complete a Barracks Project. 6,2%
- Entertainment Have humans complete a Circus Project. 6,1%
- Modern Medicine Have humans complete an Apothecary Project. 6,0%
- Golden Era Finish an Era with 2000 Prosperity. 5,7%
- Great Vitality Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. 5,4%
- Alloys Have humans complete a Blast Furnace Project. 5,3%
- Survivor Finish an Era with a Village which has 500 Prosperity and 60 Danger. 5,2%
- Harbor Town Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders. 5,0%
- Abundant World Finish an Era with at least 1000 Food being used by Villages. 4,9%
- Fresh Mountain Air Have humans complete a Mountain Lodge Project. 4,9%
- Hunter Community Finish an Era with a Village which has 250 Village Prosperity and only uses Animals. 4,9%
- Mining Community Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals. 4,9%
- Overpopulation Finish an Era with a Village which has 1000 Prosperity. 4,9%
- Farming Community Finish an Era with a Village which has 250 Village Prosperity and only uses Plants. 4,8%
- World Economy Finish an Era with at least 3 Completed Great Projects. 4,4%
- Mountain Town Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders. 4,3%
- Rich World Finish an Era with at least 1000 Wealth being used by Villages. 4,1%
- Violent Victory Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode. 4,1%
- Divided Planet Finish an Era with at least 6 villages who all have at least 150 Village Prosperity. 4,0%
- Advanced World Finish an Era with at least 1000 Tech being Used by Villages. 3,5%
- Famous Victor Have humans complete a Historic Point Project. 3,4%
- Après-Ski Have humans complete a Tavern Project. 3,3%
- Navigation Have humans complete a Lighthouse Project. 3,3%
- Great Era Finish an Era with 3500 Prosperity. 3,1%
- Fantastic View Have humans complete a Nature Park Project. 3,0%
- Superior Development Finish the Third Era with at least 1 Upgraded Great Project. 3,0%
- Paradise Island Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode. 2,9%
- Superior Vitality Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. 2,6%
- Canyon City Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode. 2,5%
- Prince of Orange Finish an Era with a Village with 1000 Food in Use. 2,5%
- Overgrowth Finish an Era with 2000 Food in Use from Villages. 2,4%
- Nuclear Energy Finish an Era with a Village with 1000 Tech in Use. 2,3%
- Grand Era Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode. 2,2%
- Treasury Finish an Era with a Village with 1000 Wealth in Use. 2,2%
- First World Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode. 2,1%
- Modern Agriculture Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode. 2,1%
- Modern Banking Finish an Era with 1000 Wealth in Use from Villages. 2,1%
- Peaceful Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode. 2,1%
- Industrial Revolution Finish an Era with a total of 2000 Tech in Use. 2,0%
- Scientific Method Have humans complete a Laboratory Project. 2,0%
- Noble Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode. 1,8%
- Royalty Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode. 1,7%
- Utopia Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode. 1,7%
- Ancient Civilization Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode. 1,6%
- Diverse Town Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode. 1,6%
- Market Revolution Have humans complete a Multinational Project. 1,6%
- Modern Physics Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode. 1,6%
- For the Gods Have humans complete a Monument Project. 1,5%
- Long Live the King! Have humans complete a Castle Project. 1,5%
- Lords of the Sea Have humans complete an Island Town Project. 1,5%
- Machinery Have humans complete a Factory Project. 1,5%
- Mass Production Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode. 1,5%
- 1-Hour Challenge: Bronze Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode. 1,5%
- Universal Healthcare Have humans complete a Hospital Project. 1,5%
- Pinnacle of Culture Have humans complete an Opera Project. 1,4%
- Forest Challenge: Bronze Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. 1,3%
- Desert Challenge: Bronze Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. 1,2%
- 1-Hour Challenge: Silver Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode. 1,2%
- Swamp Challenge: Bronze Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. 1,2%
- Desert Challenge: Gold Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. 1,1%
- Desert Challenge: Silver Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. 1,1%
- Forest Challenge: Gold Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. 1,1%
- Forest Challenge: Silver Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. 1,1%
- 1-Hour Challenge: Gold Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode. 1,1%
- Swamp Challenge: Gold Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. 1,1%
- Swamp Challenge: Silver Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. 1,1%
- Genesis Titan Complete all orginal developments and projects. 1,0%