Minimum
The first 3 hours are a test
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (50%); after 4h it's 1 in 3 (35%).
- The opening is criticised more than in 78% of games we track.
- The game has no story achievements, so drop-off points can't be measured.
- Only 36% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 3,985 Steam reviews in every language. Median playtime in a sample of 294 reviews: 9.3h for positive, 5.5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (36.3% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (7)
story milestone ending side
- Sam the Slayer Deal the final blow to an enemy Titan. 100%
- Block Breaker Eliminate 100 players in Titan Mode. 69%
- Harvest Moon Farm 50 creeps in a single match. 30%
- Not So Clever, Girl Kill 50 Raptors in a single horde mode match. 18%
- Turrets Syndrome Destroy 15 deployable enemy turrets in a single match. 8.5%
- The Base of Broken Toys Destroy 10 enemy base turrets in a single match. 5.8%
- Titans Fall Deal the final blow to 11 enemy Titans. 2.8%