Hired Ops
The first 2 hours are a test
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (51%); after 5h it's 1 in 4 (27%).
- Fully opens up by hour 3.
- The opening is criticised more than in 79% of games we track.
- The game has no story achievements, so drop-off points can't be measured.
- Only 56% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 16,308 Steam reviews in every language. Median playtime in a sample of 300 reviews: 13.7h for positive, 7.5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (56.5% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (17)
story milestone ending side
- MERC Kill 10 enemies 100%
- GUNSMITH III GRADE 3 w-tasks 36%
- GUNSMITH II GRADE 25 w-tasks 6.5%
- CONTRACTOR 25 team wins 4.8%
- TRIPLE KILLER 50 triplekills 1.9%
- QUADKILLER II GRADE 10 quadkills 1.8%
- SPECNAZ 500 double kills 1.6%
- DESTROYER 150 grenadekills 1.6%
- PROKILLER III GRADE 5 PROKills 1.6%
- NEMESIS II 50 double headshots 1.4%
- GUNSMITH I GRADE 150 w-tasks 1.4%
- SHARP END 100 kills with knife 0.4%
- PROKILLER II GRADE 50 PROKills 0.4%
- QUADKILLER I GRADE 100 quadkills 0.4%
- NEMESIS I 500 double headshots 0.2%
- PROKILLER I GRADE 500 PROKills 0.2%
- VIP KLLER 300 VIPKills 0.2%