Parkitect
Give it 3 hours
What the data shows
- In the first 2 hours almost 1 in 3 reviews are negative (30%); after 15h it's 1 in 40 (3%).
- Fully opens up by hour 7.
- 4% of players who start reach the ending.
- Most players drop off before “The Parkitect” (Finish the campaign mode): only 4% of starters get there.
- 72% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 8,209 Steam reviews in every language. Median playtime in a sample of 262 reviews: 25.9h for positive, 13.3h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (72.4% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- The Parkitect Finish the campaign mode Most players quit here 4% −96
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (34)
story milestone ending side
- A Good Record Maintained a profitable park 100%
- Cold Hard Cash (Tier 1) Earned $10,000 within a single year 76%
- Popular Park (Tier 1) Have 500 guests in your park 62%
- Cold Hard Cash (Tier 2) Earned $25,000 within a single year 62%
- Dirty Jobs Cleaned 50 shops 54%
- World Class Park Earned a high park rating 54%
- Foodie Sell a total of 10,000 food products across all parks 51%
- The Big Boss Hire 100 employees 48%
- Thrillseekers Built an intense but popular coaster 45%
- Cold Hard Cash (Tier 3) Earned $50,000 within a single year 42%
- Popular Park (Tier 2) Have 1,000 guests in your park 36%
- Familiar Faces Had some important guests visit the park 34%
- Harmless Gamma Radiation Don't worry about how we're getting the values for these data overlays 26%
- Hoarder Have $100,000 in cash 24%
- Globophobia (Tier 1) Popped a balloon 22%
- Popular Park (Tier 3) Have 1,500 guests in your park 21%
- Amusemineer Build 100 rides 21%
- Payback Time Paid back 10 loans 20%
- Lab Assistant Research 100 rides 10%
- Marketeer Ran 10 TV ads 10%
- Fun out of 10! Built a coaster with an Excitement rating of at least 75 and Intensity and Nausea ratings of 40 or less 7.7%
- Demographic Data Ran 5 market research campaigns 7.5%
- Swing the Hammer Banned 50 vandals 6.5%
- Nuisance Wow, rude 6.2%
- Overly Attached Have a guest stay in the park for 10 years 4.8%
- A True Tycoon Earn a total of $20,000,000 across all parks 4.3%
- The Parkitect Finish the campaign mode 3.7%
- Globophobia (Tier 2) Popped 99 balloons 2.3%
- Completionist Finish the campaign mode with all optional goals 2.2%
- Crowded Your parks have been visited by 100,000 people in total 2.1%
- One Small Step Finish the "Taste of Adventure" campaign mode 1.7%
- Wild Ride The ride never ends 1.1%
- The Lunatect Finish the "Taste of Adventure" campaign mode with all optional goals 0.8%
- Adrenaline Megalopolis Built every ride 0.7%