Everything
Give it 2 hours
What the data shows
- In the first 2 hours 1 in 3 reviews are negative (33%); after 3h it's 1 in 15 (7%).
- Fully opens up by hour 3.
- The game has no story achievements, so drop-off points can't be measured.
- 70% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 3,916 Steam reviews in every language. Median playtime in a sample of 300 reviews: 4.2h for positive, 1h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (70.1% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (36)
story milestone ending side
- The Space Between Things Everything can be anything 100%
- A Curious Thing Everything sees its branches form 97%
- The Swing Of Things Everything sees itself through itself 91%
- Hello, I Exist Everything sings to itself 89%
- Traverser Everything finds one place in another 83%
- Scale Cyclist Everything is within everything 72%
- Ascender Everything is the same all the way up 68%
- Descender Everything is the same all the way down 63%
- Ready to Think Everything feeds itself back to itself 63%
- Communicator Everything hears itself sing 60%
- Categoricalist Everything opens itself wider and wider 50%
- Becoming Everything has the ability to transform itself 46%
- A Merry Band Everything gets itself mixed up 46%
- Bonder Everything sees itself through everything 41%
- Explorer Everything tries to get far away from itself 31%
- Formless Form Everything transforms itself into itself 30%
- Structuralist Everything finds itself in Structures 25%
- Thought Collector Everything listens closely to itself 25%
- Welcome To Everything Everything finally begins 24%
- One Great Self Driving Mind Everything drives itself 17%
- r-Strategist Everything multiplies itself 16%
- You Are Everything Everything goes together as one 15%
- Thinker Everything thinks about itself 14%
- Things Will Be Things Everything transforms itself into itself 13%
- Flower Child Everything finds itself in flowers 11%
- Nested Worlds Everything has no dimensions 9.7%
- Cold Blood Everything finds itself in Reptiles 9.0%
- One Billion Heartbeats Everything finds itself in Animals 7.6%
- Transformer Everything transforms itself over and over 5.1%
- Symmetrizer Everything watches itself dance 4.9%
- You Are Nothing Everything is Nothing 4.7%
- Destroyer Of Worlds Everything destroys itself 3.6%
- No Such Things Everything transforms itself over and over and over 3.3%
- The Big Thinker Everything starts to know itself 3.1%
- This Is It Everything renews itself 2.3%
- Everything is Everything Everything is Everything 1.9%