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Kindergarten
AdventureIndie

Kindergarten

Jun 15, 2017 Steam: Overwhelmingly Positive

Hooks you almost right away

Gets good by 3h almost every game dips in hours 2–3
Reach the ending at least 70% of players who started
Started playing 55% of owners
Steam reviews 97% positive of 10,710

What the data shows

When it gets good

Share of positive reviews by how many hours the reviewer had played when writing the review.

before it gets good opening up fully opened up

Based on all 10,826 Steam reviews in every language. Median playtime in a sample of 294 reviews: 5.5h for positive, 6.2h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.

Where players quit

Share of players who started the game and reached each story milestone. 100% is the most common achievement (54.9% of owners), so people who bought the game and never launched it don't count.

  1. Started playing 100%
  2. Best Boyfriend Ever Unlocked the flower. 100%
  3. Too Cool For School Unlocked the key mold. 99% −1
  4. Teacher's Pet Unlocked the lunch pass. 91% −8
  5. Nugget Hoarder Unlocked the note. Most players quit here 82% −9
  6. Super Bully Unlocked the phone. 79% −3
  7. Money Bags Unlocked the office key. 75% −4
  8. Savior of the School Saved Billy. ≥70% −5

story milestone ending (most common ending) biggest drop-off

Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.

All achievements (8)

story milestone ending side

  • Best Boyfriend Ever Unlocked the flower. 100%
  • Too Cool For School Unlocked the key mold. 99%
  • Teacher's Pet Unlocked the lunch pass. 91%
  • Nugget Hoarder Unlocked the note. 82%
  • Super Bully Unlocked the phone. 79%
  • Money Bags Unlocked the office key. 75%
  • Savior of the School Saved Billy. 70%
  • World Ender Presented the 25 talismans 35%
Steam page Updated: 2026-10-19.

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