What Never Was
Hooks you right away
What the data shows
- 94% of first-hour reviews are positive — about the same as players with 3+ hours (95%).
- The opening is criticised less than in 97% of games we track.
- 84% of players who start reach the ending.
- Most players drop off before “What Never Was” (You finished the game): only 84% of starters get there.
- Only 66% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 5,164 Steam reviews in every language. Median playtime in a sample of 300 reviews: 0.6h for positive, 0.5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (65.5% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- What Never Was You finished the game Most players quit here 84% −16
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (6)
story milestone ending side
- Back Together Find the missing part of the necklace 100%
- What Never Was You finished the game 84%
- Collector Find everything you can in the attic 81%
- Observer Of Rare Antiquities Inspect the Cross artifact thoroughly 36%
- Sassy Pig You picked up on Mr. Piggles sass 28%
- A Pirate's Life For You Inspect the telescope thoroughly 25%